


Next up is Lumen, a fully dynamic global illumination solution. Imagine directly importing in Unreal Engine 5 film-quality source art comprised of millions of polygons-anything from ZBrush sculpts to photogrammetry scans-and placing them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Nanite is a virtualized micropolygon geometry system that enables you to create games with massive amounts of geometric detail, eliminating time-consuming and tedious work such as baking details to normal maps or manually authoring LODs.
